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Call for Chapter Playing TRIZ Vol. 2

After the first volume of "Playing TRIZ" has been released, the planning of the second volume has begun. We are looking for games and case-representations to convey the TRIZ knowledge in a playful way. Simulation using TRIZ or based on TRIZ are also welcome. So please regard the information on the right. 

Playing_TRIZ-web.jpg

Submissions welcome!

The submission page for chapter abstracts for "Playing TRIZ Vol. 2" is open now. To access the submission page click here

The Template for the Abstract submission can be downloaded here:

Abstract Template 

After the Abstract will be confirmed you'll need to download the Template for the Chapter here:

Chapter Template

 Book is now available through our Online-Store or via Amazon

Thanks to all who participated in writing the book. Vol. 2 is out now - Oct. 12th 2020.

Call for Chapter
Playing TRIZ - Games, Cases and Simulations for Learning and Teaching Inventiveness - Volume 2
Book is now available through our Online-Store or via Amazon

Editors

Prof. Dr.-Ing. Christian M. Thurnes
Prof. for Logistics, Production and Innovation Management
University of Applied Sciences Kaiserslautern

Prof. Dr.-Ing. Claudia Hentschel
Professor for Innovation, Technology and Production Management
University of Applied Sciences HTW Berlin

 

Dr.-Ing. Frank Zeihsel
CEO, Consultant, Publisher
Synnovating GmbH, Kaiserslautern

Background

The Theory of Inventive Problem Solving (TRIZ) has gained a high reputation for systematic problem analysis, solving and system forecasting. Its approach is unique - based on the analysis of a vast number of patents in the past – and so is its reputation by professionals, be it research, industry or consulting: they regard it as the best systematic tool available today to deploy creativity and boost inventiveness, especially in the frontend of the innovation process, where new concepts are required.

Fostering inventiveness is more probable, when there is space - for fun, coincidence, activity and bringing one’s knowledge to new combinations and connections with others. These aspects are covered with play. In order to more widely spread and deepen the knowledge of TRIZ, to attract more people to learn and practice TRIZ, and to trigger ideas on how it can be further developed, the approach of using games, cases and simulations is suggested. The editors therefore invite potential authors to share their recommended playful training elements and file them in a second manual type of book published by Synnovating GmbH by end of 2020.

The editors understand a ‘game’ as a structured form of collaborative play to act in and solve an artificial conflict. A game is not anarchy: it follows rules, depicting at least, how to get into and out of the game. In innovation contexts, breaking rules might be essential — but playfulness should be a prerequisite. Games and cases sort of set up model worlds that can be supported by a story background. This allows to set up and explore model worlds to be built and simulated – with and without computer aid — in the very diverse and complex frontend of the innovation process.

To highlight the manual character of each contribution, the goal of the game or case (core theme / application field), challenge, type of interaction, number of participants (termed players), estimated duration and required material or equipment and/or layout elements, as well as preparation instructions and rules are to be provided. Achievable competences / skills for the players and additional hints for the game leader(s) will complete the description. To ensure the traceability of the game, sources and /or further reading should be given.

The experimental situation created should be attended by a fun and/or competitive atmosphere, supported with some sort of stimulation, e.g. by haptic elements (such as cards, paper, board, tokens, dice, pawns or other), an interesting story or background, chance, and/or – if necessary – software aid or simulation. It should be kept in mind, that interaction, enjoyment, skill enhancement or exercise should underlie each game. The complete set of rules should enable the reader with both, fewer and more TRIZ expertise, to create interesting situations and interventions and conduct TRIZ-games, cases and -simulations in any classroom or learning environment. The editors would appreciate to structure the authors’ contributions and together with them contribute to better dealing with the ever growing innovation tasks of the future.

“Ich kenne keine andere Art, mit großen Aufgaben zu verkehren, als das Spiel.”
(“I don’t know any other way to deal with big tasks than through play.”- translated by editors)
Friedrich Nietzsche: „Ecce Homo“, in: KSA 6, S. 255 – 374, hier: S. 297.

Book Chapter Synopsis with suggested topics

Topics include, but are not limited to:

  • Games and/or cases to explain, practice and spread TRIZ

  • Games and/or cases that pick up and use TRIZ tools 

  • Innovation games and/or cases that use TRIZ

  • TRIZ based educational games and/or cases and/or simulations

  • Simulations enhanced by TRIZ (with or without computer aid)

  • Fun applications of TRIZ

 

Moreover, suggestions are welcome, as the structure of the book will pick up the thread of the contributions. 

 

Timeline (changed)

 

In advance, all potential authors have to commit to our publication schedule to make sure that contributors will follow the same pace. 

  • Deadline for Abstract: November 30th 2019

  • Go for Chapter: December 15th 2019

  • Full chapter submission due: February 28th 2020

  • Results of reviewed chapters: April 28th 2020

  • Final chapter submission deadline for authors: June 30th 2020

  • Book Publication: October 2020 (TFC 2020)

Publication information and submission procedure

The book will be accessible via Synnovating, Kaiserslautern (Germany) in print  with ISBN as well via bookstores and Amazon. Selected material (e.g. game material templates) as well as links will  be hosted for download by  Synnovating.

Submissions for abstracts for the chapter will only be accepted vie EasyChair Conference Tool. Please use for your abstract submission the template on left side.

All abstracts submitted will be reviewed by the editors. With acceptance of the abstract you are invited to write the full chapter in accordance with the author's guidelines. Full chapters are revised again and you'll get information on how to enhance or improve your chapter. Finally revised chapters must be uploaded until the given deadline to be in the book.

For further questions, do not hesitate to contact

Christian.Thurnes@hs-kl.de

claudia.hentschel@htw-berlin.de

zeihsel@synnovating.com

Similar books in related fields

Books similar to the planned one are available in other areas of science. They might serve as an inspirational source:

 

  • Thurnes, C.M.; Hentschel, C.; Zeihsel, F.: Playing TRIZ (Vol.1) - Games and Cases for Learning and Teaching Inventivness, Synnovating Publishing 2019. ISBN 978-3981549348

  • Bicheno, J.; Thurnes, C. M.: Lean Simulationen und Spiele. Synnovating 2016. ISBN 978-3981549331

  • Bicheno, J.: The Lean Games and Simulation Book. Picsie Books 2014. ISBN 978-0956830722

  • Chen, C.; Hadley, M.R.: The big book of Six Sigma Training Games. Big book series 2005. ISBN 978-0071443852

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